How Destiny 2’s clan system is shaped by Super Bowl rings

Game designer and Destiny 2 social lead M.E. Chung explains to the Financial Post how Bungie studies sports and team culture for inspiration in designing Destiny’s new community & clan systems. …

from Gamasutra News http://www.gamasutra.com/view/news/302250/How_Destiny_2s_clan_system_is_shaped_by_Super_Bowl_rings.php

Kingswayas developer explains how to make the most out of your user interface

We talked to the designer of the role-playing ‘operating system’ Kingsway about indie life and developing a UI-focused game. …

from Gamasutra News http://www.gamasutra.com/view/news/302249/Kingswayas_developer_explains_how_to_make_the_most_out_of_your_user_interface.php

Video: Avoiding the scourge of ‘evil data’ in playtesting

At GDC 2017, indie dev Adriaan de Jongh shares all the “evil data” he gathered in 6 years of playtesting 8 games and offers practical advice for playtesting your game effectively. …

from Gamasutra News http://www.gamasutra.com/view/news/302248/Video_Avoiding_the_scourge_of_evil_data_in_playtesting.php

Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day

The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie. …

from Gamasutra News http://www.gamasutra.com/view/news/302247/Analyst_Dedicated_mobile_game_players_in_Japan_South_Korea_now_play_3_hoursday.php

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer

Sony PlayStation is looking for an animation programmer to help develop next-generation animation systems for an in-progress title at its Bend, Oregon Studio. …

from Gamasutra News http://www.gamasutra.com/view/news/302246/Get_a_job_Sony_PlayStation_is_hiring_a_Sr_Animation_Programmer.php

Don’t Miss: A look back at the development of Ori and the Blind Forest

The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right — and wrong — during the 4-year development of Super Metroid-inspired Ori & The Blind Forest. …

from Gamasutra News http://www.gamasutra.com/view/news/242530/Postmortem_Moon_Studios_heartfelt_Ori_and_the_Blind_Forest.php

Gigantic devs share tips for surviving game development’s ups and downs

“It’s hard enough to make a new IP from scratch, but throw in the fact that we were a new company, an independent company, without a huge financial backing ever just makes everything challenging.” …

from Gamasutra News http://www.gamasutra.com/view/news/302240/Gigantic_devs_share_tips_for_surviving_game_developments_ups_and_downs.php