Inside the Awesomenauts matchmaking algorithm

Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom? …

from Gamasutra News http://www.gamasutra.com/blogs/JoostVanDongen/20180918/326683/The_Awesomenauts_matchmaking_algorithm.php

Advertisements

Record 78.3 million people played Fortnite in August

It’s a tidbit that highlights the enduring popularity of Epic Games’ last-person-standing shooter, which launched in July 2017. …

from Gamasutra News http://www.gamasutra.com/view/news/327060/Record_783_million_people_played_Fortnite_in_August.php

Twitch abruptly blocked in China & delisted from local iOS App Store

Video streaming platform Twitch has suddenly hit a wall in China, as the Twitch website is currently inaccessible in the country & the Twitch iOS app has been removed from Apple’s regional App Store. …

from Gamasutra News http://www.gamasutra.com/view/news/327020/Twitch_abruptly_blocked_in_China_amp__delisted_from_local_iOS_App_Store.php

Ex-BioWare GM Aaryn Flynn is now Improbable’s North American GM of games

Former BioWare GM Aaryn Flynn has joined up with the folks at British tech firm Improbable, makers of the SpatialOS game server platform, to serve as their North American general manager of games. …

from Gamasutra News http://www.gamasutra.com/view/news/327015/ExBioWare_GM_Aaryn_Flynn_is_now_Improbables_North_American_GM_of_games.php

Video: Game design lessons worth learning from collectible card games

At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital. …

from Gamasutra News http://www.gamasutra.com/view/news/327013/Video_Game_design_lessons_worth_learning_from_collectible_card_games.php