Blog: How Tencent dominated the $22B games deals market

Tencent participated in >$4 of every $10 invested and >3/4 of all M& A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M& A. …

from Gamasutra News http://www.gamasutra.com/blogs/TimMerel/20180418/316672/Tencent_dominated_22_billion_games_deals_market_in_last_12_months.php

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Sponsored: How Shopify enables game developers to monetize with merch

If you’re not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment. …

from Gamasutra News http://www.gamasutra.com/view/news/316656/Sponsored_How_Shopify_enables_game_developers_to_monetize_with_merch.php

Terminal Reality is suing Microsoft over shadow and lighting patents

While primarily known as a developer, Terminal also created a variety of game engines, including the Infernal Engine that’s at the heart of this case.  …

from Gamasutra News http://www.gamasutra.com/view/news/316845/Terminal_Reality_is_suing_Microsoft_over_shadow_and_lighting_patents.php

Blog: Let’s talk about scriptable render pipelines in Unity

I did some research and wrote an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. …

from Gamasutra News http://www.gamasutra.com/blogs/RubenTorresBonet/20180419/316713/Unity_SRP_Overview_Scriptable_Render_Pipeline.php

The animation and game design details that make Iconoclasts sing

Iconoclasts creator Joakim Sandberg shares some helpful thoughts on game animation, boss design, and functional weapon cones in side-scrolling games. …

from Gamasutra News http://www.gamasutra.com/view/news/316144/The_animation_and_game_design_details_that_make_Iconoclasts_sing.php