Fan Creates Terrific Intro For Indiana Jones Cartoon Series

Fan Creates Terrific Intro For Indiana Jones Cartoon Series

Indiana Jones superfan Patrick Schoenmaker has, for the last five years, been working on this animated sequence which imagines the intro to an Indy cartoon series that never actually existed.

Similar to Paul “OtaKing” Johnson’s Tie Fighter clip, then, only with a more Western style. And more Nazis.

Love the Fate of Atlantis stuff in there.


from Kotaku


World of Warcraft: Legion Review Roundup

World of Warcraft: Legion released back in August, and critics have delivered their verdicts after spending a significant amount of time with the new expansion. So far, the critical reception is very positive.

Most notably, Legion adds the Demon Hunter class, which starts at level 98 and is more action-y than other classes. GameSpot sat down with Blizzard to talk about the expansion’s development and how it reinvented its legendary MMO’s mechanics to make players feel powerful as a Demon Hunter.

Blizzard also introduced Artifact weapons that become more powerful as you do, the new Broken Isles continent, and a revamped PVP progression system. You can find out more about the expansion here.

We’ve collected a series of review scores and editor opinions from around the internet and compiled them into an easy-to-read list below. For a wider view of the critical reception, check out GameSpot sister site Metacritic.

  • Game: World of Warcraft: Legion
  • Developer: Blizzard
  • Platform: PC
  • Release: August 30
  • Price: $40

GameSpot — 9/10

“With Legion, it’s hard to remember when WoW’s narrative and questing were ever this strong before. Time will tell if Blizzard will serve up a healthy dose of new content to keep the expansion and game alive (a la Mists or Lich King) or if it will suffer the fate of Warlords of Draenor, but right now (about a month after the expansion’s release) Blizzard has proven it can still craft an MMO experience as well as–if not better–than anyone else.” — Don Saas [full review]

IGN — 9.1/10

“After months of missteps, Legion shows World of Warcraft finding its footing again and asserting its relevance after more than a decade. Many elements make this an expansion worth enjoying, including class halls, gigantic zones filled with memorable stories, better socialization, the action-y new Demon Hunter class, and world quests. The one big question mark is whether Blizzard can maintain that energy after launch, but so far the outlook seems promising.” — Leif Johnson [full review]

Destructoid — 9/10

“World of Warcraft: Legion does the greatest job so far of really connecting players to its world. Unlike the past several expansions, I really want to be a part of this universe and see this story through until its end. This is the best WoW has been since Wrath.” — Chris Carter [full review]


Hardcore Gamer — 4.5/5

“Legion injects excitement into a game that for the past year has survived on being better than most. With the addition of features such as Artifact Weapons and cinematic story driven content, World of Warcraft’s sixth expansion raised the bar back to where it should be while at the same time adopting ideas that will take it into the future. The first Legion Raid is set to release on September 20 and I’m sure that will continue to paint the narrative as to how this expansion plays out over the next year, but for now it’s everything a fan could ask for.” — Derrick Bettis [full review]

Arcade Sushi — 9/10

“Modern games tend to have players in control of someone of importance, a main character who makes things happen, while MMOs have often had you playing as an unimportant foot soldier constantly running fetch quests. Legion, on the other hand, wants to recognize you as a hero. You’re cool and important, so you get to go to cool and important places, do cool and important things, and collect cool and important stuff. This smart new mindset has lead to a peerless addition to Blizzard’s biggest beast, showing that the beast is not only still alive, but its heart is pumping more strongly than ever.” — Alex Langley [full review]

PC Gamer — 9/10

“[W]hile much of the endgame, like raids and ‘Mythic+’ dungeons aren’t available yet, Legion already represents World of Warcraft at its all-time best. Even after the weeks spent in the beta and now with the official release, its weakest elements, like artifact weapons, can’t get in the way of how much fun I’m having exploring the Broken Isles. Legion’s ultimate legacy may depend on what’s to come, but what’s available now has me excited about World of Warcraft in a way I haven’t felt since my dwarf hunter took his first steps into Dun Morogh a decade ago.” — Steve Messner [full review]

US Gamer — 4/5

“Despite my complaints about the currently unbalanced PVP facet of the game, I think that overall, WoW is in as good a shape as it has been for many years. Legion is an expansion that packs a tremendous amount of content at launch, and looks to continue to add to its impressive roster of activities as the new Emerald Nightmare and Suramar Palace raids open, and the much-anticipated Karazhan five-man dungeon is ushered into the game in the upcoming 7.1 content patch. Whether the game will continue to maintain this considerable momentum over the course of the expansion’s duration remains to be seen, but for now Legion offers a smorgasbord of things to do that should keep the WoW faithful busy and engaged over the coming weeks and months.” — Jaz Rignall [full review]

from GameSpot

Miss Peregrine’s Home For Peculiar Children Review

Pity poor Miss Peregrine. As the headmistress of a small school that harbors superpowered children, she’s the only adult amidst a bunch of youths that would be considered freaks and oddities by the outside world. What’s worse, the school is trapped in a time loop, with its inhabitants forced the relive the same day over and over again. Imagine that: trapped for eternity with a group of never aging adolescents. The horror.


Worse still, Miss Peregrine is relegated to a bit role in a movie that bears her name in the title, forced to play second fiddle to a bunch of Victorian-era X-Men. This would be fine if the children were interesting, but they’re roughly drawn, bland sketches of characters that are hard to care for. The titular Peculiar Children are, for the most part, only peculiar in that they have powers and visually look like almost nightmares. They are, as a group, defined in this movie by what they can do, so when monsters threaten their decades-long time loop, the best thing you can really hope for is the action that they can hopefully deliver is ingenious and intense.

That action is pretty disappointing, though.

And that’s Miss Peregrine’s Home For Peculiar Children in a nutshell. The elements are all here for an exciting modern fable, with invisible tentacle monsters, time travel, and a group of children with genuinely interesting abilities all wrapped inside a touching tale of what it’s like to grow up as someone different. But all this potential is whiffed, and aside from looking splendid, Miss Peregrine’s Home For Peculiar Children feels hollow.

That hollowness doesn’t come from a lack of trying, though. Miss Peregrine’s Home For Peculiar Children is stuffed with plot, starting in the present day with Jake (Asa Butterfield), a descendant of a former charge of Miss Peregrine. After his grandfather’s grisly murder, Jake begins to suspect that there may be some truth to the stories his grandfather used to tell him, so he travels to the other side of the world to try and find Miss Peregrine and her strange school. When he finally finds the school, he discovers it’s in a time-loop, with its inhabitants trapped in a single day in 1943 to prevent the school from being destroyed by Nazi warplanes.


The whole Nazi thing proves incidental, though, as the real threat is soon uncovered: a menacing group of “Peculiar” people who are hunting down other Peculiars (particularly children). Miss Peregrine and other headmistresses like her have created time loops around the world as a way of hiding from these evil-doers, but Jake’s arrival causes an upheaval that threatens to expose the school’s carefully hidden location.

It’s this generosity of plot that makes Miss Peregrine’s Home For Peculiar Children feel so paradoxically light. As well as introducing the complicated world of peculiars and timeloops, the film has to work in a huge cast of characters, service Jake’s family story, and shove in an uninteresting romance. The result is a film that feels rushed despite its two hour plus runtime, and a world that you feel like you barely know by the time the credits roll.

It’s a shame, too, that the most interesting character–that of Miss Peregrine–is barely seen. Played with dialed-up eccentricity by Eva Green, Miss Peregrine is a joy every time she’s on-screen, with her prim Englishness and precise demeanour making her a standout. Samuel L. Jackson, too, makes the most of his brief appearance as the film’s big bad, playing the role at all times with a self-knowing grin.


The peculiar children, then, are left to carry the film, and what should have been an exciting climax that finally showed just how well the kids could utilise their powers to overcome the bad guys just ends up being a mess. It’s disappointing when characters that can control fire, or air, or have super strength, or literally shoot bees from their mouth, become bystanders in the film’s climactic action scene, to be replaced by a bunch of CGI creatures doing battle. It’s a wasted opportunity.

At the very least Miss Peregrine’s Home For Peculiar Children looks visually sumptuous, with director Tim Burton’s default gothic inspiration resulting in some truly interesting design choices. The film’s invisible, tentacled monsters, in particular, stand out as being particularly creepy. Burton–the visionary director behind such films as Edward Scissorhands, Batman, Beetlejuice, and Mars Attacks–has never lost his sense of style. But with Miss Peregrine’s Home For Peculiar Children, that style clearly can’t make up for the lack of substance.

from GameSpot

Disneyland Has A Pokémon Go Problem

Disneyland Has A Pokémon Go Problem
Image: bbrunomoraes

A reader’s girlfriend works at Disneyland, and sends word that it looks like management is having some trouble with the actors in ball gowns and animal suits playing Pokémon Go on the sly.

She sent him this shot from behind the scenes at the park, where the bosses have had to put up a sign barring “cast members” (you know, the kids dressed up like Disney characters) from playing the game while on the job.

Disneyland Has A Pokémon Go Problem

Rattata? Nice try, Disney, we know the parks are crawling with the best shit.

from Kotaku

A Game About Throwing Spears At Penguin Vikings And Hipster Giants

A Game About Throwing Spears At Penguin Vikings And Hipster Giants

I liked Lichtspeer before I even started playing it. The menu screen, if you’ll believe it, is what sold me.

Here’s what it looks like:

A Game About Throwing Spears At Penguin Vikings And Hipster Giants

Where the exit button would normally be, Lichtspeer has a button that reads, “Go home and eat strudel.” And when you press it, a god-like voice triumphantly belts out, “STRUDEL.”

Lichtspeer is an arcade-y spear-throwing game set in “the ancient Germanic future.” You lob your trusty (and pointy) light beams at everything from Viking penguins, to hipster ice giants, to high-diving walruses that will wreck your shit. I tried it out on a whim yesterday, and it’s become my go-to timewaster. When I started playing, the LA sun was still sizzling in the sky. When I finally quit out, I realized I was sitting all alone in a pitch black room.

Mechanically, Lichtspeer is simple, but devilishly satisfying. You stand in place and arc spears at hordes of techno-Germanic goons, each of which move and attack differently. This is a game about flow, about finding that intoxicating sweet spot between aim and instinct. Holding down the mouse button, watching your spear’s arc increase, nailing a speeding zombie right between the eyes—every simple motion is calibrated to feel and sound sublime. Body shots will get the job done in a pinch, but headshots have their own special sound, signaling a bloody rain of bonus points.

Here’s five minutes of me playing one of the game’s early levels:


There’s a rhythm you sink into as the soundtrack pulses and you chuck spears near and far, never ceasing lest a single enemy burst through and snatch your precious entrails for its entrail collage. In the game’s best moments, it’s got a Zen-like quality to it. Focus. Stay in the moment. Keep your aim true. Don’t let panic set in. Contrary to popular belief, Valhalla does not await. Just cold, entrail-less death.

That said, while the game mostly does a good job of introducing new enemy types to facilitate slow, deliberate skill growth, a few enemies feel cheap. As the game progresses, instakill scenarios intertwine with longer level segments. Special attacks you can unlock and upgrade mitigate that to a degree, but there’s nothing more frustrating than powering through most of an area—sweating and cursing all the while—only for a last-second bullshit baddie to ruin everything.

The short version? Lichtspeer is very fun when it’s not frustrating as the Norse depiction of hell. It’s easily worth $10.

Also, its in-game currency is called LSD:

A Game About Throwing Spears At Penguin Vikings And Hipster Giants


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from Kotaku