Video: How Capcom localizes games like Monster Hunter

At GDC 2016, Capcom’s Andrew Alfonso spoke to how Capcom’s localization directors do their jobs, using the localization of Monster Hunter 4 Ultimate as a guiding example. …

from Gamasutra News


H1Z1 PS4/Xbox One Versions “Paused,” as PC Edition Gets Release Date

H1Z1: King of the Kill will leave Steam Early Access and launch as a full, finished game on September 20, developer Daybreak Games announced today. The other big piece of news is that the PlayStation 4 and Xbox One versions of the game have been “paused,” with no new release window announced.

King of the Kill has been in Early Access since February 2016. Daybreak said in a news release today that the game has “greatly evolved” over the course of this period. The studio has adjusted some of the combat and vehicle systems in the wake of fan feedback, added a training mode, and refreshed the UI. You can see some of King of the Kill’s new and revamighped features in the video above.

Daybreak is positioning King of the Kill as a “high-intensity online multiplayer shooter” in which players can take part in a number of last-player-standing modes. One of these is “Battle Royale,” which was created by community member PlayerUnknown.

In February, Daybreak said King of the Kill would launch digitally for PS4 and Xbox One this summer. That’s no longer the plan. Producer Chris Wynn said in a blog post today that the studio was “spread too thin” trying to work on the PC and console versions at the same time, all of which were made internally.

“It became clear that to best line up the game for success was to reduce the number of variables in the equation,” Wynn said. “As a result, I have decided to pause our efforts on the console versions and put 100% of the focus on to the PC version of the game for right now. It was definitely a tough decision, but I think it was the right one to make. We have been able to make essential updates to the gunplay, combat, and vehicles, get the new map in a state to go live, and add lots of polish to the core areas of the game.”


Wynn went on to say that Daybreak refuses to compromise on quality, even if that means delaying something as it did with King of the Kill’s console versions.

“We are creating a competitive game that is consistent, predictable, fair, and as fun to watch as it is to play,” he said. “By structuring the plan in this way, we ultimately will achieve higher-quality targets and not put the game in a situation where we have to compromise quality to hit a date.”

King of the Kill’s PC version sells for $20 through Steam Early Access. The price will go up to $30 come September 20, so if you’re interested, you may want to pick it up now.

Daybreak is also working on H1Z1: Just Survive, which is basically the regular H1Z1 game as you already know it. It offers the same open-world gameplay that was in place when the zombie-themed game originally launched in 2015. It will remain in Early Access, priced at $20, through the end of 2016.

H1Z1 officially split apart into two games–Just Survive and King of the Kill–in February 2016. In addition to King of the Kill, Just Survive could come to consoles, but nothing has been decided yet.

from GameSpot

Who Even Watches Their Overwatch Kill-Cam?


We’re back with the second episode of our new weekly video series where —you guessed it!—we hang out and talk about Overwatch. Working title is “Let’s Talk Overwatch.” We’ll probably change that soon.

This week I’m joined once more by Cecilia and Nathan to talk about failure, death, and all that fun stuff. Do any of us actually watch our kill-cams anymore? Am I the only one noticing more lopsided victories and defeats these days? And why are people getting sick of the Sombra ARG?

Those topics and more, discussed. We’ve been having fun with this show so far so we’re going to keep on doing it; it’ll run on our YouTube channel every Tuesday.

from Kotaku

Sponsored: Optimizing RoboBlastPlanet with Intel Graphics Performance Analyzers

RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intel’s Graphics Performance Analyzer. …

from Gamasutra News

World of Warcraft’s New Level Cap Hit in Less Than 6 Hours

World of Warcraft: Legion is out, and one player has already hit the new level cap. It took Twitch user Fragnance five hours and 28 minutes to reach level 110 with his demon hunter, the latest class to be added to the MMO (via Eurogamer).

Fragnance didn’t make it from level 1 to 110, though. Players could create a demon hunter a week ago, and the new class starts at level 98. The previous level cap was 100, so Fragnance had plenty of time to get his demon hunter there before Legion launched last night. Despite this, reaching level 110 in less than six hours is quite the feat, one which he accomplished with the help of another player.

The tenacious World of Warcraft streamer spent a lot of time preparing for Legion, and you can watch it on his Twitch profile. As of publishing time, he’s still streaming, accompanied by music from bands like Linkin Park as he works on getting his shadow priest to the level cap.

World of Warcraft: Legion is now available for $50. You can watch us unbox the $120 Collector’s edition here.

Legion adds a bunch of new zones, dungeons, bosses, and features to World of Warcraft. There’s also a content patch in the works called Return to Karazhan that introduces a small raid amidst The Emerald Nightmare and The Nighthold, among other things.

from GameSpot

Battlefield 1, Halo 5, Fallout 4: Nukaworld, WoW Legion – The Lobby

Will Legion bring players back to WoW? Is Nukaworld the Fallout DLC we’ve been waiting for? Will Danny talk about Paxamania? Found out the answer to these questions and more on this episode of The Lobby!

from GameSpot