This Uncharted Trivia Quiz Is For Superfans Only

Let’s start with a couple of easy ones. Nathan Drake claims to be a descendant of …

Photo by: Naughty Dog

Sir Francis Drake.

Right. We totally see the family resemblance.

Game designers originally modeled Drake’s appearance and personality after what actor?

Photo by: Naughty Dog

Johnny Knoxville …

… but that idea was kinda scrapped eventually.

Photo by: Corbis

Which installment has Naughty Dog said is the first to capture actors’ facial expressions via headcam?

Video by: Naughty Dog

Uncharted 4: A Thief’s End.

Video by: Naughty Dog

Other than her hair, what feature of Elena’s did Naughty Dog reportedly adjust before first introducing her?

It may not be what you think …

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Her chin.

They reportedly made it less soft, more defined.

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How many cans of soda did game makers reportedly go through in creating Uncharted 2 alone?

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Drake is known for wearing his shirt in a very particular way. And that way is …

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The partial tuck, “half tuck” or “three-quarters tuck” …

… depending on which commentator you ask.

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Sully is said to have served in which branch of the armed services?

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The Navy.

He can navigate using the stars and everything.

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Along with English, Elena speaks …

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Tibetan and Arabic.

Video by: Naughty Dog

At what age is Nathan Drake said to have killed his first person?

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And it appears to happen in this scene

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Who was the first main female antagonist in the series, and how long has she known Drake?

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Katherine Marlowe …

… who has known Nathan since he was 14.

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Marlowe believes in the predictive powers of …

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Tarot cards.

This actor ran a Twitter campaign in an attempt be cast as Drake in a feature-length film.

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Nathan Fillion.

And boy did he ever ….

Photo by: Corbis

This actor was, for a brief time, attached to play Nathan Drake in a planned feature-length film.

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Mark Wahlberg.

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Nathan Drake grew up learning what defunct language?


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Who is the first antagonist to use a shotgun in his boss battle?

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Atoq Navarro.

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Which story installment is considered the first to offer branching dialogue?

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A Thief’s End.

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What is the fate of Nathan Drake’s mother?

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Committed suicide.

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What is Nathan’s greatest fear … aside from losing the people he loves?


Photo by: Corbis

Where did Drake grow up?

St. Francis Boys’ Home

It’s all so … Dickensian.

The bar fight scene in Uncharted 3 has an Easter egg reference to what other Naughty Dog game?

The Last of Us.

This newspaper mentions a mysterious “fungus,” the cause of the zombie outbreak in The Last of Us.

from GameSpot

Top 5 Grossing Digital Console, PC Games for March 2016 Revealed in Report

Research group SuperData has posted its report for March 2016, detailing what it claims were the top-grossing console, mobile, and PC digital games for the month, as well as overall consumer spend.

According to SuperData, worldwide digital game sales totaled $6.2 billion in March, up 5 percent compared to March 2015. In terms of growth by category, console came out on top, with revenue rising 23 percent, while sectors including mobile, free-to-play MMO, and PC also posted year-on-year growth.

Not all segments showed year-over-year growth, however, as social gaming fell 10 percent “as casual gamers increasingly shift to mobile devices.”

Breaking things down by category, The Division came out on top in the digital console chart in terms of worldwide revenue across systems. Rounding out the the top five were Call of Duty: Black Ops III (February’s No. 1), FIFA 16, Grand Theft Auto V, and Fallout 4.

In a blog post, SuperData said The Division pulled in $109 million from digital sales, which was $48 million more than Black Ops III. It was also mentioned that Black Ops III revenue fell 17 percent in March compared to February. The firm also pointed out that Madden NFL 16 dropped to 10th place overall, from a position in the top five in February, with revenue dipping 31 percent.

The Division also took the top spot on the PC digital game chart. League of Legends was the highest-earning game in the free-to-play MMO segment, which is how SuperData categorizes it. World of Warcraft topped the charts for pay-to-play MMOs, while DoubleDown Casino was the best performer in March in the social games category.

You can see all of SuperData’s top-grossing March 2016 charts below, while more information is available here.

Top Grossing Console Games by Revenue

  1. The Division
  2. Call of Duty: Black Ops III
  3. FIFA 16
  4. Grand Theft Auto V
  5. Fallout 4

Top Grossing Social Games by Revenue

  1. DoubleDown Casino
  2. Slotomania
  3. Candy Crush Saga
  4. FarmVille
  5. Candy Crush Soda Saga

Top Grossing Pay-to-play MMO Games by Revenue

  • World of Warcraft
  • Lineage 1
  • Star Wars: The Old Republic
  • Tera Online
  • Blade & Soul

Top Grossing Free-to-play MMO Games by Revenue

  • League of Legends
  • Crossfire
  • Dungeon Fighter Online
  • World of Tanks
  • Dota 2

Top Grossing PC DLC Games by Revenue

  1. The Division
  2. Counter-Strike: Global Offensive
  3. Starcraft II
  4. Fallout 4
  5. Minecraft

from GameSpot

Killing Floor 2 Event Offers Double XP, More Frequent Item Drops This Weekend

A special event is now underway in Killing Floor 2, offering a variety of bonuses for those who play this weekend.

These bonuses come in two forms. The first is double experience for all perks, letting you more quickly rank up and get access to high-level skills. The other is with items–the drop rate has been increased to guarantee you get one every 24 hours during the event.

All of this is available from now until 10 AM PST on Monday, May 2.

Developer Tripwire Interactive’s recent efforts on Killing Floor 2 have centered around the early access game’s new competitive mode. Alongside the start of today’s event, Tripwire also released a new update that gives some love to the standard cooperative mode (as well as the new Versus Survival mode). There’s nothing in the way of new features, but there are some appreciated changes, such as an increase in bullet speed for certain weapons during Zed time and a bump to the amount of dosh earned by about 10 percent. The full patch notes follow at the bottom of this post.

Finally, Tripwire announced the release of a new map through Steam Workshop called The Museum (pictured above). It was created by a member of Tripwire’s staff, Matthew “Fever” Lefevere and can be downloaded here.

Killing Floor 2’s 1032 update patch notes:

General Changes and Fixes:

  • Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in Zed time. (Note: Visual effects for this change are still in progress)
  • Fixed issue with Siren Particle effects on low graphics
  • Fixed sensitivity sliders not have numbers
  • Fixed controller sensitivity setting not saving when changed via main menu
  • Fixed stalker keeping head while in headless state
  • Fixed pressing ‘B’ with a gamepad to open the trader sometimes causes it to automatically close
  • Increased minimum dosh amount when respawning on some difficulties
  • Increased starting dosh amount of dosh on some difficulties
  • Increased the overall amount of dosh earned by killing Zeds across all difficulties by approximately 10%

Versus Changes and Fixes:

  • You can no longer start a solo versus game
  • Tweaked dosh and XP values for player Zeds in Versus
  • Fixed executing “Changeteam” command while on a balanced team stops certain control inputs
  • XP and Dosh was not being awarded after killing human-controlled Zeds in versus

from GameSpot

Venerable Japanese dev CyberConnect 2 expands to Montreal

Japanese game developer CyberConnect 2 (Asura’s Wrath, Solatorobo: Red the Hunter) has confirmed via email this week that it plans to expand to Canada by opening a new studio in Montreal. …

from Gamasutra News

New Spider-Man Movie Is Under Marvel’s Creative Control, Not Sony’s

Since Sony and Marvel partnered to bring Spider-Man to the comic book company’s cinematic universe, it’s not been known which studio would have creative control over Spider-Man: Homecoming.

In an interview with HeyUGuys, Marvel Studios president Kevin Feige talked about his company’s relationship with Sony and how the upcoming movie is coming along, revealing that Marvel is calling the creative shots on Homecoming.

“Well, I’ve known all those people [at Sony] for a very long time. Amy Pascal, Tom Rothman, who runs Sony now, I’ve known for years. So, it’s been great,” he explained. “They really are supportive in allowing us to make the creative decisions to make that movie, but they’ve been great partners. So far so good on that movie.”

Feige also talked about how Robert Downey Jr. read with Spider-Man actor Tom Holland during his audition, saying that “it was seeing Tom and Robert together which made [them] realize Tom was by far the best choice.”

You’ll be able to see Holland as Spider-Man in Captain America: Civil War, which hits theaters on May 6. Robert Downey Jr. will appear as Iron Man in that movie, but he’s also set to join the cast of the upcoming Spider-Man movie.

from GameSpot

Outlast 2, Dead by Daylight, and Letters from the Crypt: Dead Air Episode 5


Mary and Mike are back from PAX East, where they took the time to play through several new and upcoming horror titles. On this episode, they also dig into reader emails, and discuss the definition of a horror game while Mary demonstrates her high-pitched scream.

As GameSpot’s weekly horror podcast, we discuss the best, worst, creepiest, and most iconic horror titles across entertainment in all of its forms. If you’re a gorehound, thrill seeker, or someone fresh to the creepy world of the weird, this podcast is for you. Join Mike Mahardy and Mary Kish, along with a rotating cast of guests, as they dive headfirst into the spooky side of things. Horror can be weird–but so can we. Come join us.

For questions, thoughts, or recommendations, you can email Mike and Mary at deadair at Dead Air is available on iTunes. You can also listen below.

from GameSpot

Don’t Miss: The designers of Thief and Deus Ex talking shop at GDC

Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their design decisions and how to talk shop without destroying the “magic of game creation.” …

from Gamasutra News