Track: Wonderful Woman | Artist: Chuck Berry | Album: Chuck 

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Track: Wonderful Woman | Artist: Chuck Berry | Album: Chuck 

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Kotaku Soundtrack is a selection of the stuff we’re listening to at the moment.

from Kotaku http://kotaku.com/track-wonderful-woman-artist-chuck-berry-album-c-1794695267

Masters Of The Universe Reboot Movie Will Arrive in 2019

The big screen reboot of the classic cartoon and toy line Masters of the Universe has a release date. The movie has been in development for several years, and it will now hit theatres in 2019.

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As reported by Entertainment Weekly, Sony has scheduled the film for December 18, 2019. While Terminator: Salvation director McG was previously attached to the project, the site reports that he is no longer involved. The studio is now meeting with other potential directors.

DC veteran David Goyer (Man of Steel, The Dark Knight) is also onboard as screenwriter. In August 2015, it was reported that Thor writer Christopher Yost was working on the script, but it is unknown what stage this reached.

While no stars haver been attached to the film, EW reports that “many actors, including A-list talent, are vying for key roles.”

Mattel launched the Masters of the Universe toy line in 1982, creating a mythology about the conflict between good and evil on the planet of Eternia. A cartoon based on the property, He-Man and the Masters of the Universe ran for two years, in addition to a comic book series, the spinoff animation She-Ra: Princess of Power, and a number of video games.

In 1987, Cannon Films produced a live-action movie version, starring Dolph Lundgren as muscle-bound hero He-Man. By that point, however, the popularity of Masters of the Universe was in decline, and the toys were discontinued the following year. Subsequent attempts to revive the franchise included a new toy line and a short-lived second animated series in the early 2000s.

from GameSpot https://www.gamespot.com/articles/masters-of-the-universe-reboot-movie-will-arrive-i/1100-6449628/

People Want To See Live-Action Jojo’s Bizarre Adventure Stands 

We’ve already seen a trailer for the live-action Jojo’s Bizarre Adventure movie. We’ve seen the outfits. We know what they look like. But what people really want to see are the Stands.

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What is a Stand? Here’s the Jojo Wikia:

The Stand (スタンド Sutando?) is a supernatural power unique to JoJo’s Bizarre Adventure.

A Stand is an entity psychically generated by its proprietor, generally referred to as a Stand User (スタンド使い Sutando Tsukai). It is viewed as a physical manifestation of the User’s fighting spirit. A Stand generally presents itself as a figure hovering near the user and possesses abilities beyond that of an ordinary human, which, depending on the Stand User, can be wielded for good or for evil.

Like this:

[Image: ジョジョ速]

They are a key part of Jojo lore. Yet, in the trailer, there aren’t any Stands.

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See? No Stands!

What we do see is purple fog and screen text describing what kind of power it is. This has Jojo fans confused and concerned. 

JoJo’s Bizarre Adventure: Diamond Is Unbreakable opens this August in Japan. No word yet on an international release. Or, you know, Stands. 


Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

from Kotaku http://kotaku.com/people-want-to-see-live-action-jojos-bizarre-adventure-1794698695

Call Of Duty: WW2 Ditching Health Regen, Has Some Form Of Dedicated Classes

Call of Duty: WWII was revealed in a lot more depth yesterday, with developer Sledgehammer Games unveiling the game’s release date, special editions, private beta, and first story trailer. Now, more details have emerged regarding the game’s single-player.

According to Polygon, the campaign is ditching health regeneration, a system which has been present in the series since 2005’s Call of Duty 2.

“You have to worry about every bullet,” Sledgehammer Games co-founder Glen Schofield told the site. “You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warriors, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.”

The original Call of Duty required you to pick up medikits to replenish health, while every mainline game in the series since has restored health automatically when you’re not under fire.

In a separate interview with GamesRadar, the developer’s other co-founder, Michael Condrey, suggests Call of Duty: WWII will have “several mechanics” where your teammates can help you out. One example is that you’ll need to rely largely on one particular squadmate to provide ammo.

“Certain members of your squad have certain attributes that can help you,” said Condrey. And if you are in proximity to one of your squad members, and you need their help you can… it’s an active ability.”

This is to help the series move away from the ‘super-soldier’ idea, says Condrey:

“Part of being this squad and working together was about helping each other out in a very different way than in previous games. This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case–when you’re low on ammo–your squad can share ammo.”

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What’s more, Condrey teases that there may be times when you’re separated from certain members of your squad, meaning you may have to change up your strategy–by conserving ammunition or playing more cautiously, for example. “You can be separated from guys with key abilities that would change how you play–if you’re not with the ammo guy then you have less ability to replenish your ammo,” he explained.

Publisher Activision has said the majority of Call of Duty: WWII’s story will focus on the latter stages of the war, between 1944 and 1945. The game will also “touch on” things that happened from 1940 to 1944 to “help set the stage for the narrative and establish the characters.”

“It takes place in the European theater of conflict, at a time when the Allied forces were finally starting to gather strength on their march into Germany. You and your squad will fight your way through occupied France, Belgium, and across the Rhine into Germany,” the company said.

For more on the latest Call of Duty title, check out our roundup of everything we know so far.

from GameSpot https://www.gamespot.com/articles/call-of-duty-ww2-ditching-health-regen-has-some-fo/1100-6449627/

Nintendo Game And Hardware Designer Genyo Takeda Is Retiring 

Genyo Takeda has worked on some of Nintendo’s most iconic games, consoles, and tech. As of this June, the 68 year-old is stepping down.

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Hired in 1971 by future Game Boy creator Gunpei Yokoi, Takeda cut his teeth working on a gun game that nearly broke the company. However, he would go on to produce and direct classics like Punch-Out!!, Pilotwings 64, and Dr. Mario 64.

Takeda has also long been part of Nintendo’s tech brain trust: He spearheaded the effort to tap the NES cart’s RAM to back up save data, came up with the N64 controller’s analog stick and headed up the Wii’s development.

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In the above photo, taken by Game Watch Impress, you can see Takeda showing off the Nintendo GameCube. (For more photos from that announcement, check Game Watch Impress.)

After Satoru Iwata passed away in 2015, he and Shigeru Miyamoto were named as then acting Nintendo Representative Directors. At that time, there was speculation that either would be the next Nintendo president. Once Tatsumi Kimishima was inaugurated to that post, however, Takeda became the company’s Technology Fellow.

According to the statement Nintendo released today, that Takeda is retiring as of this June and will be replaced as a Nintendo Representative Director by Ko Shiota, who currently heads up the Platform Technology Development Division..

from Kotaku http://kotaku.com/nintendo-game-and-hardware-designer-genyo-takeda-is-ret-1794696764

Designing the giant battle royale maps of Playerunknown’s Battlegrounds

“Building an open world that was suitable for ‘battle royale’ gameplay from scratch — and doing it fast, based on iteration — was the biggest challenge for us in terms of design, tech, and art,” says Brendan “Playerunknown” Greene. …

from Gamasutra News http://www.gamasutra.com/view/news/296881/Designing_the_giant_battle_royale_maps_of_Playerunknowns_Battlegrounds.php