Fortnite Changing Storms, Vaulting Revolvers With Next Update

Next week is shaping up to be a particularly busy one for Fortnite. Not only will it mark the start of the recently announced High Stakes event, developer Epic Games will also roll out Fortnite’s new 5.40 patch, and it looks like it’ll make some major changes to the popular battle royale game.

The studio outlined some of the incoming changes in a new developer update. First, the 5.40 patch is making some tweaks to the storm. Specifically, the edge of the storm will now deal damage to player structures “in the final phases” of the match. Epic says this change was made in an effort to “provide a little more dynamic gameplay” during the last stretch of the game.

Additionally, Epic has announced it is putting another weapon into the Vault with the 5.40 update. This time, the Revolver will be vaulted, effectively removing it from the game. “This is part of an initiative to keep the item pool feeling fresh and dynamic,” Epic said. While that means players will no longer be able to find the weapon for the time being, Epic reiterates that it could always return to the game in the future.

Epic also teased that it is introducing a new “mobility item” as part of the 5.40 update, although the studio didn’t provide any further details about it. Beyond that, Epic says it will increase the Remote Explosives rarity from Rare to Epic “to match its effectiveness,” and it will tweak stack sizes for certain items when they drop, such as the Boogie Bomb. You can learn more about the 5.40 patch in Epic’s developer update video.

Along with the 5.40 patch, Fortnite players have the aforementioned High Stakes event to look forward to next week. Epic hasn’t shared many details about the event thus far, but it appears to be themed around gambling and heists and will encompass a new limited-time mode called Getaway, a new Wild Card skin, and a set of High Stakes challenges to complete.

from GameSpot – All Content

10 Classic Toy Lines Based On R-Rated Movies

Toy lines based on movies is a completely regular thing. Any movie with mass appeal will more than likely have action figures modeled after its characters. However, during the ’80s and early ’90s, toy companies like Kenner took a step away from the traditional fare of children-friendly properties based on all ages films and made figures based on movies for adults.

We’re not talking Striptease type of adult movies, but at times, it was pretty close. Whether it’s horrific xenomorphs spewing acid into a space marine’s face or a robotic cop shooting everyone in Detroit, there was a toy market for it. Hey, if there can be a whole line of action figures based on food, anything is possible.

At times, it seemed anything starring Arnold Schwarzenegger, Sylvester Stallone, or a movie with terrifying aliens seemed to be fair game. Many of these toy lines actually had an animated series or a video game to accompany them as well. But one thing is for sure, all these toy lines are sourced from the wild waters of movies totally made for adults.

So check out these 10 toy lines based on rated-R movies, and let us know if you have any fond memories of these weird action figures.

Aliens (1992)

Kenner’s toy line was based on the 1986 movie of the same name. Four series of Aliens and Space Marines were released before its cancellation in 1995. In total, 30 figures were released, four different vehicles, and one playset. The vast majority of different xenomorphs were created for this line. No where in the Alien franchise will you ever find the Snake or Mantis Alien.

Additionally, Alien Resurrection got a toy line as well from Kenner in 1997.

Predator (1994)

Based on the two Predator movies, Kenner launched this toy line in 1994. After three series, it was cancelled. Much like the Aliens line, the Predator line contained characters not from either of the two movies. 14 different Predators were released in total.

Kenner repackaged this and its Aliens line a few years later as Aliens vs. Predator, where an Alien and Predator figure were packaged together as two packs.

Commando (1986)

Based on no one’s favorite Arnold Schwarzenegger movie, the Diamond Toymakers Commando line actually had different waves and styles. Pictured above is the 7-inch John Matrix figure, which looks like a left-over He-Man toy with guns and a giant head slapped on. There was a 16-inch line as well. The main focus was the 4-inch line, which contained eight figures, with Matrix being the only character from the actual film. It was like a poor man’s G.I. Joe with Matrix’s new team–which was called the C-Team–taking on the horrific team of F.E.A.R., and the leader of the team was Psycho, who was very loosely based on Bennett in the movie.

Image credit: Amazon

Demolition Man (1993)

Based on one of my favorite ’90s movies of all time, the Demolition Man toy line came from Mattel, and it was extremely lackluster for a multitude of reasons. First, out of eight figures produced, there were only four represented.

  • John Spartan
  • Simon Phoenix
  • Edgar Friendly
  • Cryo-Technician

There were two different versions of Phoenix and four different Spartan figures. This line really dropped the ball by not having some of the other members of the cast like Lenina Huxley, Dr. Cocteau, Bob, Alfredo Garcia, or Dan Cortese as the Taco Bell entertainer playing piano. Additionally, there were two vehicles as well.

Police Academy (1988)

Police Academy is the first case on this list of a rated-R movie being turned into a cartoon and then into a toy line. Kenner–a company that loves marketing mature movies to kids–ran two series of these figures, and believe it or not, they were a lot of fun. There were plenty of different characters to pick and choose from, and the toy line takes most of the fun and spirit of the movie and markets it towards kids. Maybe it’s nostalgia talking, but as someone who owned Numbskull and Zed (the one where his pants fall down), this line could have had more longevity to it. Sadly, the toy line was tied to the animated series, both of which died in 1989.

Rambo (1985)

One year before the animated Rambo series hit airwaves, Coleco produced this pretty expansive line, right around the same time Rambo: First Blood II was released in theaters. This set contained 16 figures, 6 weapon accessories, 4 vehicles, and one giant playset. The coolest part about this set was that there were only two versions of Rambo, as the line focused on other characters, some of which were in the movies and others who would later appear on the cartoon. This line was a lot like G.I. Joe with more firepower.

Robocop (1989)

Once again, Kenner took the reigns of another R-rated movie and marketed it towards kids. The Robocop line lasted for two series and, in total, featured 17 action figures and six vehicles. It came out one year after the debut of the Marvel cartoon, Robocop: The Animated Series. The show expanded on the movies and made it a whole lot less gritty, as Robocop takes on stereotypical villains and no one’s head gets shot off. Sadly, the series only lasted 12 episodes.

Starship Troopers (1997)

Coming out the same year as the movie, Galoob–the people that made the Game Genie–produced a scattered toy line consisting of a 5-inch toy line, battle packs consisting of alien bugs and army men-sized humans, a Micro Machines line, and vehicle sets for the army men-sized toys. However, there were no aliens for the 5-inch line to fight nor was there any vehicles for them. This toy line was all over the place.

Image credit: Amazon

Terminator 2 (1991)

Kenner came out swinging in 1991 with a ton of Terminator 2 toys. There were two series for the first two years, then a third series in ’97. In total, there were 30 figures produced, 18 of which were Terminator variants. There were additionally a few figures that weren’t in the movies, like Cyber-Grip Villain–a dude with a claw arm–and Kromium–a cyborg with devil horns.

Toxic Crusaders (1991)

Playmates had a huge hit on its hands with Teenage Mutant Ninja Turtles, which was originally based on a comic book series geared more towards an adult audience, so why shouldn’t the company try to do it all over again with another property? The company behind TMNT’s TV series took Troma’s Toxic Avengers movie series and made it into a cartoon, and Playmates made the toy line. There were 9 figures in the series and 5 vehicles. The series probably would have continued if the TV show wasn’t so terrible.

from GameSpot – All Content

Mayans MC Boss Talks Unbreakable Sons Of Anarchy Rule And More

When Sons of Anarchy ended in 2014, fans knew it wouldn’t be the permanent end of this world infused with outlaw gangs, murder, mayhem, and a never-ending parade of custom motorcycles. Creator Kurt Sutter even teased future spin-offs and prequels to the series.

Now, nearly four years later, the first continuation of the franchise is ready for its debut. Mayans MC is set three years after the series finale of Sons of Anarchy and follows a chapter of the Latino gang first introduced on the original show. At its center is a member named Ezekiel “EZ” Reyes (JD Pardo). It’s certainly not the same show, though. The location has moved south to the California border between the United States and Mexico and most of the faces, both in the club and otherwise, are new. Of course, that’s not to say you won’t see any characters from Sons of Anarchy make the jump to Mayans MC.

The most notable is Marcus Alvarez (Emilio Rivera), the founder of the club and president of its Oakland chapter.

“Thank God for Emilio Rivera,” showrunner Elgin James told GameSpot at the Television Critics Association (TCA) press tour. “If it wasn’t for that dude, we wouldn’t be here.”

No Caption Provided

Still, just because faces from Sons of Anarchy could make their presence felt doesn’t mean Mayans is a retread of the original. “What’s really interesting is it’s actually Kurt who asked [us to] the police that line,” he said. “We’re so in love with the mythology, and we’re so in love with the world. While realizing that we have to stick our flag in the ground as a new show, we’re also just such fans of what happened in the past.”

Still, as much as they love the original show, there was one rule Sutter insisted on from the beginning. “The mythology couldn’t be messed with,” James admitted. “Like whatever happened with Sons, whatever happened there, there’s no changing that. We couldn’t do anything that would in any way have an effect on that universe.”

Given that the series deals extensively with flashbacks to prior years, some of which will undoubtedly feature characters from Sons of Anarchy, that may prove to be a tricky line to walk. It’s an important one, though, as Mayans MC strives to stand out from its predecessor.

One major change is the lack of a strong matriarch character. In Sons of Anarchy, Gemma Teller Morrow (Katey Sagal) essentially served as a mother to the entire club, though she was a twisted and vindictive one at times.

No Caption Provided

Mayans, too, featured a woman at the head of the Reyes family in its original pilot. However, after reshoots changed several details about the show, that character is now deceased. According to James, having that presence missing from the show and family makes for a more interesting story to tell.

“By removing that, we created this huge vacuum in a beautiful way,” he said of the remaining members of the Reyes family. “We have these three men just clumsily trying to communicate with each other.”

Another major difference is EZ himself. On Sons, Jax was introduced as the vice president of his club. In that position of power, his words carried a lot of weight with his brothers. The same can’t be said of EZ, who is a mere prospect in the Mayans club, working to become a full member.

“There’s nothing more American than for someone who starts as a bar back here in the Beverly Hilton and then in ten years owns a Beverly Hilton,” James continued. “You know, that’s the American dream. So that’s what we’re gonna have with our prospect. He’s the lowest of the low and he’s got quite a climb for him.”

No Caption Provided

And it’s a climb filled with twists and turns. After all, this isn’t the life EZ imagined for himself. He at one point had a promising life ahead of him, but after several years in jail, he’s simply trying to put the pieces of his life together. Thanks to his brother, that includes joining the Mayans MC.

“It’s about being stuck between two worlds,” James explained. “That’s something we really wanted to do. Like EZ doesn’t belong there, but he’s from there. You know? We’re actually on the border stuck between two worlds. He’s not a club member, but he is.”

The showrunner continued, “It’s not the death of the American dream. But it’s definitely the death of an American dream. And we’re gonna get to see that and then realize that now he’s gonna go on to the most American of dreams, which is the dream of becoming an outlaw.”

Whether that dream is fully attainable, though, remains to be seen. Mayans MC premieres Tuesday, September 4, at 9 PM ET on FX.

from GameSpot – All Content

Video: thatgamecompany shares how devs can build cohesive teams

thatgamecompany’s Sunni Pavlovic offers insight on how to hire well for your game dev studio, explaining how you can retain top talent to build the kind of cohesive teams that make great games. …

from Gamasutra News

The Evolution Of Power Rangers Costumes Throughout The Years

The Power Rangers changed more than you remember.

Since all the way back in 1993, teenagers with attitude have been chosen to gain the superpowers of the Power Rangers, to defend Earth from a variety of monsters sent by a variety of bumbling baddies. Those superpowers have included heightened fighting abilities, spiffy weapons, giant robots, and special Power Ranger “armor” that protected them from the swords and weapons of the various evil monsters they’ve fought over the years.

The weird part of the superpowers the Power Rangers gained was that the Rangers’ armor was always clearly just colored spandex with plastic helmets. In the world of the show, though, the gear was capable of deflecting various swords, energy bolts, and other weapons, often with a shower of sparks and a puff of smoke. The outfits never looked like they’d actually protect any teenagers from any deadly aliens, but the show at least had a consistent special effects game.

For 25 years of episodes, Power Rangers have been sporting that spandex, but that doesn’t mean their costumes have been stagnant. The Rangers’ outfits have gone through a whole lot of iterations in that time. While they started pretty simply with colored suits with white diamonds across the chests and dinosaur-themed helmets to go with them, some of the Power Ranger costumes have gotten pretty complicated. Ninja themes, car themes–there was even a group of Power Rangers whose costumes were based on pirates.

Power Rangers has just celebrated its 25th anniversary this week, and that warrants a look back at all the various costumes the Rangers have donned over the years. Here’s every getup the Power Rangers have sported across their various series, and even the movies. When you’re done, check out the best and worst Zords in Power Rangers history, the 19 weirdest monsters in the original series, and every different Tommy ranger ranked.

1. Mighty Morphin Power Rangers with the Green Ranger (1993)

The first Power Rangers team has an iconic look, and eventually picked up the Green Ranger, who had the gold foam vest for additional coolness.

2. Mighty Morphin Power Rangers with the White Ranger (1994)

As time went on, the Green Ranger got an upgrade to become the White Ranger, which might remain the coolest costume in Power Rangers history.

3. Mighty Morphin Power Rangers: The Movie (1995)

When the Rangers got their movie, they added knee and elbow pads to their costumes–so they’re at least kind of practical at this point.

4. Mighty Morphin Alien Rangers (1996)

This seems like a downgrade.

5. Power Rangers Zeo (1996)

When the Rangers got their Zeo powers based on mythological creatures, they got new outfits. The gold accents are cool; the weird symbol helmets, less so.

6. Power Rangers Turbo (1997)

For some reason, Power Rangers Turbo gets rid of cool themes like dinosaurs, and instead makes everything car-based, including the helmets, which now have headlights.

7. Power Rangers in Space (1998)

What exactly is space-ish about the Power Rangers in Space costumes is not especially clear.

8. Power Rangers Lost Galaxy (1999)

Other than the big weird Charlie Brown stripe across the Lost Galaxy uniforms, the basis of these Rangers on alien “Galactabeasts” was a nice change of visual pace.

9. Power Rangers Lightspeed Rescue (2000)

Diamonds are so mid ’90s. In Power Rangers Lightspeed Rescue, what’s cool is–pinwheels. It looks like they’re going really fast.

10. Power Rangers Time Force (2001)

For a team that travels through time, there’s nothing really all that futuristic about the Time Force Ranger costumes, which is a massive bummer.

11. Power Rangers Wild Force (2002)

Wild Force has some fun animal-themed helmets that are actually a pretty cool. The Blue Ranger’s head looks like an angry shark!

12. Power Rangers Ninja Storm (2003)

Ninja Storm goes harder on its theme than maybe any other set of Power Rangers costumes, and they’re some of the coolest for it.

13. Power Rangers Dino Thunder (2004)

I can’t look at any of these helmets without thinking “Rar! Angry dinosaurs!”

14. Power Rangers S.P.D. (2005)

In the spacey future of Power Rangers S.P.D., everyone gets a number so you can keep them all straight.

15. Power Rangers Mystic Force (2006)

Power Rangers have been about dinosaurs, time travel, space, cars and aliens, so why not about magic? Everyone gets a goofy little cape, and they fling those capes around dramatically a lot.

16. Power Rangers Operation Overdrive (2007)

The globe-trotting Rangers of Operation Overdrive have some cool chrome accoutrements to go with their outfits, which generally make them look like an especially dedicated NASCAR pit crew.

17. Power Rangers Jungle Fury (2008)

Jungle Fury’s outfits feel like they’re phoning it in compared to the tiny capes of Mystic Force or the chrome shoulder pads of Overdrive, and the helmets look like something you could get at the bike section at Target in 1998.

18. Power Rangers RPM (2009)

The animal-themed helmets can be OK, but the car ones always come off as weird. In RPM, the Rangers’ ears are wheels. Get it? They like cars.

19. Power Rangers Samurai (2011)

The Samurai Ranger costumes gave the impression that everyone got to wear pants, instead of one-piece suits, which seems like a step up, comfort-wise.

20. Power Rangers Super Samurai (2012)

The vests are how you know they’re Super Samurai.

21. Power Rangers Megaforce (2013)

The Megaforce Rangers didn’t get a whole helmet based on an animal, but just a decal on the side depicting it. To be fair, they’re a little clearer. You can also see the beginnings of their Super Megaforce look…

22. Power Rangers Super Megaforce (2014)

…which goes full-on pirate, for some reason. The Megaforce does have to fight an alien armada, so maybe a spandex version of a 17th century Navy outfit makes some kind of sense.

23. Power Rangers Dino Charge (2015)

There’s a lot going on with the Dino Charge costumes. Lots of colors, gloves, little dinosaur icons, a single shoulder pad–kind of makes you miss the days of single colors with white diamonds.

24. Power Rangers Dino Super Charge (2016)

Nevermind, it got worse, since the Super Charge version of the Red Dino Ranger now wears the full face of a plastic T-Rex.

25. Power Rangers Ninja Steel (2017)

The ninja-themed Rangers are all just flashy enough to be cool. Interesting helmets and cool banners have flare, but also a minimalism that doesn’t make them look quite as dumb as the big plastic T-Rex vest.

26. Power Rangers (2017)

For the latest movie, the Power Rangers went full Schumacher Batman-slash-Marvel Cinematic Universe Iron Man. Pros: actually looks like armor, could probably stop a sword, probably doesn’t ride up as much. Cons: has a sort of techno-lobster look.

27. Power Rangers Beast Morphers (2019)

The next iteration of Power Rangers is still on the horizon, but the look fans have gotten at the costumes is certainly a departure. No more spandex! The next set of Power Rangers will do martial arts in what appears to be full leather outfits. That’s going to get…warm.

from GameSpot – All Content

How The Predator Has Evolved Over 31 Years

The Predator is unquestionably one of the most iconic movie monsters in modern cinema. First introduced in the 1987 classic Predator, this ruthless, highly intelligent killing machine was seen working his way through a heavily armed squad of soldiers before meeting his match against the equally iconic Arnold Schwarzenegger. The success of the movie has led to five sequels–including the upcoming The Predator–plus a wider universe of comic books, novels, and video games.

But despite the brilliance of that initial Predator design, the first movie started shooting with an entirely different alien protagonist. The original Predator costume had a long neck, a strange bird-like head, and backward-bending legs, but technical issues with the suit led to production closing down for several months while makeup effects visionary Stan Winston worked on a new look, which is now part of movie history.

Since then, the look of the Predator has evolved from movie to movie, with each new entry in the series adapting and updating the basic design. Some of these changes are to the armor and weaponry, and sometimes to the appearance of the alien itself. Often the changes are to make the Predator look scarier than the previous film, but occasionally a more sympathetic Predator is required, such as in the first Alien vs. Predator. The writers, artists, and designers of the comics and games have also taken the design in some interesting new directions.

In 1994, a name was given to this race of alien hunters–the Yautja. The name is never used in the films, but was introduced into the wider universe in the novel Alien vs. Predator: Prey and is now commonly used by fans. The same applies to the names of the Predators themselves–many of these were simply used on set or have been applied by fans after the movies were released, but are now accepted titles.

With the latest movie, The Predator, hitting theaters on September 14, we’ll soon be able to see what the next stage of Predator evolution is. We already know from the trailers that director Shane Black has something very big and scary in store. So here’s a look back over the past 31 years of Predator evolution, to see exactly how this much-loved (and feared) movie monster has changed. Let’s hunt!

1. Jungle Hunter

Predator (1987)

This Predator was responsible for hunting and killing nearly all of a military squad in the South American jungle. The Jungle Hunter remains the most iconic of all the Predators, from the bio-mask, shoulder-mounted plasmacaster, and self-destructive wrist gauntlet to his speargun and wristblades. The helmet was originally more complex, but producer Joel Silver thought it would lessen the impact when the Predator revealed his true face, so it was simplified. There’s little doubt the clean efficiency of the design is part of what has made the Predator a truly classic monster.

2. City Hunter

Predator 2 (1990)

Predator 2 showed that there are many more types of Predator, and began the gradual evolution of its appearance both under and above the armor. The movie features a group of new hunters sometimes known as the Lost Tribe. They arrived in LA in 1997 and set about their business. City Hunter is the main hunter, and carries a more comprehensive set of weaponry than his Jungle counterpart, including a netgun, combistick (an extending combat stick), and the smart disc, the iconic Predator throwing disc. The various members of this hunting party revealed that not all Predators look the same, with make-up designer Stan Winston having more time to develop the creature design than he did on the first movie. The City Hunter’s bio-mask is more angular, its skin colour is darker, and its forehead features thorn-like protrusions.

3. Greyback/Elder Predator

Predator 2 (1990)

The hunters of Predator 2 are led by Greyback. This older warrior is an Elder, which in Predator mythology is a veteran Yautja who has gained respect through kills and trophies, but no longer takes part in combat. Greyback has longer dreadlocks and a broken tusk; interestingly, the suit worn in the movie was actually a modified version of one of the Predator costumes used in the first movie.

4. Dachande

Alien vs. Predator #0-4 (1990)

One of the best known Predators in the wider universe, Dachande (meaning “different knife”) appeared in the original Alien vs. Predator comic. Also known as Broken Tusk, on account of his facial damage, this Yautja is an intelligent, honorable warrior responsible for many Xenomorph kills. The Predators of the AvP comics exhibited a few differences in terms of their armor and weaponry. Dachande wore heavy armor, decorated with a Xenomorph skull. Most notably, these Predators do not use the shoulder-mounted plasmacaster from the movies, instead carrying handheld blasters.

5. Bad Blood Predator

Predator: Bad Blood #1-4 (1993)

Although Predators are ruthless and deadly, they are nevertheless bound by a strict honor code. The Bad Blood Predator is a crazed rogue Yautja who freed himself from the code and began a killing spree on the streets of New Jersey in the comic book Bad Blood, ultimately claiming more than 50 victims before he was stopped by an Enforcer Predator. The Bad Blood’s appearance is marked by the way he decorates his armor with “trophy” parts of his prey, including severed heads that hang from his belt and armor made from bones (including a Predator skull).

6. Young Blood Predator

Alien vs. Predator (2004)

A Young Blood is an adolescent Predator who has recently completed his training and is ready for the Hunt. In Alien vs. Predator, a Young Blood known as Scar leads two others–Celtic and Chopper–on a mission to kill a Xenomorph and gain full “blooded” status. Stan Winston didn’t return for the third movie, so VFX studio Amalgamated Dynamics took over the continued evolution of the Predator. Scar’s biomask is reminiscent of the original Jungle Hunter, but he carries some new weapons, including a sleeker combistick, throwing stars, and telescopic wristblades that extend to twice the normal length. Scar is also the only Predator we see without a mask in AvP, and was given a more human skin coloring in order to make him a more sympathetic character than previous versions.

7. Ancient Predator

Alien vs. Predator (2004)

The Ancient Predator is even older than the Elder, and is seen at the end of Alien vs. Predator, leading the mothership that carried Scar, Celtic, and Chopper to Earth. He is marked by long, grey dreadlocks and a hairier face than other Predators.

8. Wolf/Elite Predator

Alien vs. Predator: Requiem (2007)

Wolf is the main Predator of Alien vs. Predator: Requiem, and was a notable redesign from the younger, more muscular hunters of AvP. The Elite Predator are highly trained Yautja and Wolf’s tall, slimmer physique is reminiscent of the first movie’s Jungle Hunter. The helmet is inspired by Predator 2‘s City Hunter, but with the addition of rows of thorns, and his face is flatter, with sharp canines and a prominent acid burn down one side (presumably from a Xenomorph encounter). In terms of weaponry, Wolf carries some new additions to the Predator arsenal. There’s the Power Gauntlet, which enables a powerful punching ability, laser-beam projecting mines, dissolving acid, and a whip.

9. Super Predator

Predators (2010)

The Predator continued to evolve, and a new type was introduced for 2010’s Predators. While the same height as the Jungle Predator, these fearsome warriors are stronger and more muscular, with scaly reptilian skin, swept-back dreadlocks, and a longer, snout-like face. There are three Super Predators in the movie, each with enhanced weaponry and hunting techniques. Tracker uses fearsome hunting dogs known as Hell-Hounds, while Falconer has (yes!) a mechanical falcon to track his prey. Scariest of all is Beserker–its helmet has the addition of a disturbing skull-like bone jaw, his biomask allows him to locate the pulse of his prey, and his Plasmacaster is a rapid-firing, rotating weapon of death.

10. Lord

Alien vs. Predator video game (2010)

Sega’s 2010 addition to the AvP game series (also known as AVP3) wasn’t very good, but it introduced a cool new style of bio-mask to one of its Predators. Lord was the first Yautja to kill a Xenomorph and unlike other subsequent Predators, whose helmets entirely covered their mouths, this one had a opening through which his mandibles were visible.

11. Mutant Predator

Aliens vs. Predator: Fire & Stone #1-4 (2014)

Even by Predator standards, this fearsome mutant is a scary adversary. He features in the comic book Aliens vs. Predator: Fire & Stone, and is an Elder who is exposed to a genetics-accelerating chemical. The Mutant Predator towers above other Yautja, with incredible strength and a mass of mandibles capable of smashing through the skulls of his enemies.

12. Giant Hybrid Predator

The Predator (2018)

With the latest movie in the series, The Predator, still a couple of weeks from release, we’re not exactly sure what the next stage of Predator evolution will be. However, the trailers released so far suggest that we’re going to get the biggest one yet; a creature that stands at 10 feet and has no trouble throwing around smaller Predators. The movie’s official synopsis gives us a clue as to what to expect: “Now, the universe’s most lethal hunters are stronger, smarter and deadlier than ever before, having genetically upgraded themselves with DNA from other species.”

from GameSpot – All Content

5 Huge Destiny 2 Changes Live After Newest Update: Xur, Guns, Infusion, More

While Destiny 2‘s biggest DLC expansion to date, Forsaken, is still a few days away, there’s a ton of new stuff to check out in the game right now. Bungie has released a major update for all players to prepare the game for Forsaken. It’s not only big in terms of file size–it weighs in at around 35 GB–but it has a meaningful impact on how the game is played right now.

Many new features and adjustments won’t be enabled until Forsaken releases on September 4, but whether or not you plan on purchasing it, you can boot up the game and experience some major differences today. There are numerous tweaks to individual weapons, weapon types, perks, and classes, which you can read about in the full patch notes. For a primer on what to expect next time you boot up the game, here’s a quick overview of some of the biggest and most important changes in update 2.0. And bear in mind you can potentially do so without already owing the game, as Destiny 2 is an early PS Plus freebie for September.

Update: To expand things even further, Xur has arrived, and he’s working a bit differently than usual. As we knew from the patch notes, he no longer shows up on the map, nor does he simply go wherever the current Flashpoint is. More notably, the Exotic armor he’s selling right now offers new perks over the existing versions, giving you a reason to buy them even if you already own those pieces.

Weapon Slot And Ammo Overhaul

As before, you have three weapons equipped at a time, but just which slot those weapons go in has changed completely. You no longer are restricted to having one weapon that uses Primary ammo in the Kinect slot and one that uses Energy ammo in the Energy slot. You can in theory have two weapons that both use Primary ammo, if that’s your preference.

More meaningfully, Bungie has shuffled which slot many weapons go in. Shotguns, snipers, and fusion rifles can now be found in the Energy slot, meaning you’ll be able to use them far more often than before, as they now use the much more common Energy ammo, rather than Heavy ammo. The Heavy slot remains home to certain weapons of those types, including Exotics like DARCI, Tractor Cannon, The Legend of Acrius, and Whisper of the Worm.

While there are some exceptions, Bungie has readjusted which ammo type each weapon uses. Here’s how things now look:

Primary Ammo Weapons

  • Hand Cannons
  • Scout Rifles
  • Auto Rifles
  • Sidearms
  • Submachine Guns
  • Pulse Rifles

Special Ammo Weapons

  • Fusion Rifles
  • Shotguns
  • Sniper Rifles
  • Trace Rifles
  • Single Shot Grenade Launchers

Heavy Ammo Weapons

  • Drum-Loaded Grenade Launchers
  • Rocket launchers
  • Linear Fusion Rifles
  • Swords

Infusion Works Differently

The process of infusion–where you take the higher Power level of one item to boost another of the same type–has changed in multiple ways. You’re no longer required to match item types; for instance, you can infuse a pulse rifle using a hand cannon. Before, you’d need a pulse rifle to infuse another pulse rifle.

The cost of infusion has been adjusted to now also require a specific planetary material alongside Glimmer and Legendary Shards. Exact costs depend on the rarity levels of the items involved; infusing an Exotic into another item will ditch the Legendary Shard aspect of the price and reduce the amount of Glimmer needed.

This change ties in with planetary materials becoming far common. You’ll now get them in large batches from things like opening chests, and they now serve as a primary source of gaining reputation on each planet, taking the place of tokens.

In terms of how and why this matters to you, it seems that infusing everything possible will no longer be the way to go. You’ll want to carefully consider what you infuse and when, which may prove to be a welcome tweak.

You Can Get Forsaken Weapons And Armor Right Now

Forsaken might not be out, but you can actually start getting new gear from it already. The current Flashpoint is on Mars, and completing it can reward you with either a piece of Legendary Forsaken armor or a weapon. You can see those that we’ve gotten our hands on in the gallery below. That these items are available is notable because you don’t actually need the Forsaken DLC to receive these items currently. It seems as if this is only happening as a result of a bug, given that it’s mentioned in Bungie’s list of known issues. Whatever the case, these are still items you can nab right now.

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Completing the Flashpoint is no different than in the past, although how you track it has changed. Many of the weekly milestones are no longer seen from a menu in the Director. Instead, these are now found by looking at specific activities in the Director, or–in the case of the Flashpoint–by hovering over the planet’s vendor on the map.

Bungie has warned that some things may be broken in-game until Forsaken and its accompanying patch launch on September 4. Be aware: That appears to be the case with the Flashpoint progress meter, which doesn’t accurately reflect how much you’ve done.

More Vault Space

It’s not the most critical of changes, but Bungie has increased Vault space to 500 slots. That’s welcome for those who like to collect everything, and it’ll be particularly important once Forsaken releases, as Destiny 2 will be introducing items with random rolls (as in the first game), so it may be beneficial to keep multiples of the same weapon or armor piece.

Another thing to bear in mind: the Collection is inaccessible until the patch launches on September 4. That means you can’t retrieve emblems and Exotics that you don’t already have stored on you or in your vault right now.

Activity Changes To Challenges, Strike Playlists, And More

The precise way in which you take part in activities has changed. Existing challenges are gone, replaced by bounties that will be obtainable from the relevant vendor; “challenges” now refer to daily or weekly bonuses that were previously viewed as milestones. The Nightfall is increasing in difficulty, while the Prestige version has been removed. The Heroic Strike playlist is gone, replaced by Legacy and Forsaken playlists (the latter with increasing difficulty levels, based on your Power level). Here’s how Bungie outlines them:

Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:


  • Strikes playlist matches the legacy playlist that is currently available in Year 1
    • Recommended Power 200
  • Will have modifiers


  • Strike playlist has three difficulties to select from:
    • Recommended Power 300 (not available when your level is 40 Power higher)
    • Recommended Power 400 (not available when your level is 40 Power higher)
    • Recommended Power 500 (always available)
  • Will have modifiers

If you’re looking for the Leviathan Raid and Raid Lairs, those are now located in the Nessus area of the Director. In preparation for his fate in Forsaken, Cayde has left the Tower, meaning you’ll no longer be able to purchase scouting reports and treasure maps. And Xur, once he arrives, will no longer show up on the map, nor will he be found wherever the current Flashpoint is located.

This is just a sampling of the many changes that Bungie has implemented in Destiny 2. The game is very much in flux right now, as Forsaken is set to shake things up even further, with the annual pass set to continue expanding upon the game. Whether all of these adjustments are for the better remains to be seen, but whatever the case, it’s an exciting time to be a Destiny 2 player.

from GameSpot – All Content

Get One Of September’s Xbox One Games With Gold Free Right Now

It’s not quite September yet, but you can already download one of the new Xbox One Games with Gold for September 2018. The game is Prison Architect, and it’s available for Xbox Live Gold subscribers between now and September 30. You can grab it here.

As you can probably tell from the title, Prison Architect puts you in charge of a prison. You get to design the layout of the building and manage how the occupants are treated. You can aim to make your prison a pleasant place designed to rehabilitate the criminals within, or you can give into your darker urges and inspire things like arson, murders, and riots.

Also available for free between now and September 15 is Ubisoft’s medieval brawler For Honor. This fall it’s getting a free major update with a new faction and a castle siege mode, so be sure to pick it up if you haven’t yet.

Starting September 1, you’ll be able to download the Xbox 360 game Lego Star Wars III: The Clone Wars, which is also playable on Xbox One. It’s free between September 1 – 15, after which the 360 game Sega Vintage Collection: Monster World will become available through September 30. The other mid-month addition is Livelock, which will be available September 16 – October 15.

If you hurry, you can pick up August’s remaining freebies before they go back to full price September 1. Forza Horizon 2 is still available for free (it will be delisted from the Xbox Store on September 30), as is Disney Epic Mickey 2: The Power of Two.

Games With Gold: September 2018

Xbox One

  • Prison Architect (September 1-30)
  • For Honor (August 16-September 15)
  • Livelock (September 16-October 15)

Xbox 360

  • Lego Star Wars III: The Clone Wars (September 1-15)
  • Sega Vintage Collection: Monster World (September 16-30)

from GameSpot – All Content

PES 2019 Reviews Roundup

PES 2019’s release date has finally arrived, and fans are getting their hands on this year’s Pro Evo worldwide. The new edition contains improvements in players’ energy depletion, meaning you now have to spend more attention to how much you keep that right trigger pressed down.

Huge advances have also been made in the on-pitch presentation, with new lighting techniques meaning matches look more realistic than ever. Our critic, Richard Wakeling, was impressed by this year’s game, and he awarded it a 9/10 in our PES 2019 review-in-progress.

Take a look below to check out what other critics thought of this year’s Pro Evolution Soccer. Alternatively, check out GameSpot sister site Metacritic for a wider view of critical opinion on the popular sports game.

  • Game: Pro Evolution Soccer 2019
  • Developer / Publisher: Konami
  • Platforms: PS4, Xbox One, PC
  • Release date: Out now
  • Price: $60 / £50 / AU $97

GameSpot — 9/10 (Review-In-Progress)

“For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it’s fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn’t be all that surprising.” — Richard Wakeling [Full review-in-progress]

IGN — 8.2/10

“You shouldn’t buy PES 2019 for its new modes–there aren’t any of note. Nor should you buy it for major changes to existing modes–the ones made are minor. If you do opt in this year, it should be for the focus on player individuality that sets this iteration apart from all previous years. It’s not just a case of introducing bespoke animations, but accurately reflecting each player’s ingrained habits, too. Football, after all, is a battle that’s both physical and psychological. From PES 2019’s crisp and robust action to the mind games unfolding behind the scenes, this is a game successfully capturing both sides.” — Benjamin Griffin [Full review]

Game Informer — 8.5/10

“It’s easy for me to sit and revel in what I love about PES, jogging through instant replay just to gawk at a foot flick a ball on to a teammate or charting out the future of my Master League club. But occasionally that reverence is broken by an ill-suited moment that illustrates that more work needs to be done. The franchise is steps away from greatness, which makes some of its foibles frustrating.” — Matthew Sato [Full review]

GamesRadar+ — 4/5

“PES 2019 is still very much a hard sell to all but the most ardent who will religiously buy Konami’s newest entry and the quantifiable new features are very much lacking this year. Hardcore FIFA fans, too, will find little here to tempt them outside of the handful of exclusive leagues and features; Master League is very much mired in the mid-’00s with its bland menus and odd quirks, and MyClub but a pale imitation of Ultimate Team.

“Regardless, of all that, PES 2019 is a game you’ll like, and very much enjoy in extended spells. The nagging feeling, despite the superb football, remains: more could have been done to set it apart from its contemporaries, and even past Pro Evo entries–but you’ll be having too much fun to care otherwise.” — Bradley Russell [Full review]

Eurogamer — No Score

“The harsh, inescapable truth about PES 2019, though, is that quality on the pitch can’t make up for the disappointment of the overall package. Even if you were to fall in love with its more sim-like gameplay, PES 2019 as an overall offering falls flat. Off the pitch, PES remains a shambles. Konami’s licensing problems are well documented, but the addition of the Scottish, Russian and Turkish leagues, among half a dozen other officially-licensed leagues that appear in the game, does not make up for the loss of the Champions League license, which had been a PES mainstay for a decade. There are no new game modes. No new game modes! Beyond that, there are some basic, fundamental features PES lacks that do not sit well in 2018. Where are the women teams, for example?

“Despite it all, I keep thinking about the football. You know, the actual football. It really is a marvel and it matters so, so much. So much good comes from it–gorgeous passes, stunning shots, realistic tackles–but it finds itself stifled by a football video game that’s stuck in the dark ages.” — Wesley Yin-Poole [Full review]

from GameSpot – All Content