Sonic the Hedgehog has a new boss, and a new direction

As Sega completes the merger of its U.S. operations with Atlus, news comes that the 25-year-old IP is switching directions again. …

from Gamasutra News

GS News – Massive Division Update Detailed; Final Fantasy XV To Come To PC?!

Xbox boss Phil Spencer says Halo 5 is unlikely to come to PC but future versions may, and find out all the new things you’ll be getting in The Division’s free April update.

from GameSpot

New Unreal update includes Paragon improvements, and language support

The latest release has some not-so-insignificant improvements, of a number of different stripes — whether your concern is international audiences or cutting-edge graphics, sound, or more. …

from Gamasutra News

Sega Completes Acquisition of Atlus

Sega acquired Atlus’s bankrupt parent company in 2013 and then secured the developer’s future the next year. Now, Sega has completed the acquisition of Atlus and will publish all of the developer’s games in North America from this point forward.

Sega announced the news in a press release. Despite Sega publishing Atlus’s games, both entities will continue to identify as individual brands for future video games. Sega says the change is “to simplify business accounts” and unify the publishing arms of each; it also claims that no video games or other products will be affected by this.

Sega adds that since integrating Atlus USA into its business, Sega’s been able to localize games such as Yakuza 5 and Hatsune Miku: Project Diva F. Atlus CEO Naoto Hiraoka says working under Sega has been beneficial for both companies.

“After nearly a year working under the Sega Games division, both Sega of America and Atlus USA have thrived and released a combined total of 23 game products,” said Hiraoka. “Between Atlus’s ability to localize and release Japanese video game products efficiently and the strength of Sega of America’s reputation as a leading publisher in the industry, the situation could not be more symbiotic for both companies.”

Persona 5 is slated for a 2016 release on PlayStation 4 and PlayStation 3.

It was also announced in the press release that Ivo Gerscovich will now be the chief head brand officer of Sonic and senior vice president of Sega of America. Gerscovich will oversee and give direction on the future of Sonic the Hedgehog in future games, TV shows, retail products, and a feature-length movie.

Another executive move finds vice president of product development Takashi Iizuka moving from Sega HQ in Japan to the Sonic business unit in Los Angeles, where Gerscovich is stationed. Iizuka has history with developing the Sonic franchise and will help streamline production on all things blue and fast.

2016 marks the 25th anniversary for Sonic the Hedgehog, and it was recently announced that there’s going to be a fan event held in July to celebrate.

from GameSpot

Reminder: GDC Europe 2016 call for talks closes on Friday!

Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific. …

from Gamasutra News

Here Are the Destiny Year One Items Getting an Upgrade in April

Following yesterday’s livestream detailing the rewards that await Destiny players in April, Bungie today offered some clarifications and new information about the impending update.

For one, Bungie offered a complete list of the Legendary weapons from Year One that are getting Year Two versions. They are as follows:

  • The Devil You Know
  • Shadow Price
  • LDR 5001
  • Badger CCL
  • The Comedian
  • The Swarm
  • Y-09 Longbow Synthesis
  • Grim Citizen III
  • Two to the Morgue
  • Zombie Apocalypse WF47
  • The Saterienne Rapier

The process for obtaining these won’t be the same as Year One Exotics that have gotten Year Two versions. (Some of those are coming in the April update, too, including the sniper rifle Patience and Time.) You can’t purchase them outright or Infuse the old versions; instead, you’ll need to earn them by ranking up with the Vanguard or Crucible quartermasters.

Despite what was said on the stream, these can’t be obtained through Legendary Engrams, and will only come from quartermaster reward packages (offering versions up to 330 Light). Thankfully, those should be easier to come by, as reputation gains have been increased in Strikes, Crucible, and the Prison of Elders.

As revealed during the stream, Infusion now works differently, with the weaker item taking on the full strength of the higher one, as opposed to a percentage of it. Today’s update clarifies that this is also true of Exotics, letting you instantly bring a lower-strength one right up to 335 Light if you get a 335 that you don’t want to keep.

We also got looks at all of the new Spektar gear, which is Chroma-compatible. Chroma is a material that adds a glow effect to certain pieces of armor (or changes the look of a weapon). You can see all of this new armor before having Chroma applied above, along with the Desolate armor that lets you look like a Taken (it’s not a Shader, as was previously believed).

Ships and shaders sold by Variks during Year One will no longer be available as they were previously; they’ll now be offered in reward packages when ranking up with the House of Judgment.

Finally, Bungie offered another look at the cool new Taken sword, pictured below.

The new update arrives on April 12. You can find out more in our coverage of last week’s livestream, and we’ll be finding out even more next Wednesday, April 5, during the final of three streams detailing the upcoming additions and changes.

Separate from the details of the April update, Bungie announced the details of a new update for Destiny’s companion app. A native iPad version is now available on the App Store, coinciding with improvements to the iPhone version. You can now browse community content in the app in addition to being able to search for gear across characters (and their banks), as well as easily equip gear for specific missions.

from GameSpot

Dwarf Fortress: Figuring out how to simulate the universe, one step at a time

“If I could push a button and make it happen I would do it, but since you have to prioritize it’s like we’re more on a crusade to put the narratively interesting parts of the world. We don’t care about atoms and stuff.” …

from Gamasutra News